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» The World Through the Computer: Computer Augmented Interacti...
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CHI
2004
ACM
14 years 8 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
ICPR
2002
IEEE
14 years 8 months ago
Interaction-Centric Modelling for Interactive Virtual Worlds: The APIA Approach
al modelling studies the different abstraction methods of the real world. The conception and the execution of virtual worlds depend strongly of the type of conceptual models. Exis...
Denis Laurendeau, Denis Poussart, François ...
C5
2007
IEEE
14 years 2 months ago
Syncing Croquet with the Real World
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experien...
Grit Schuster, Christine Strothotte, Carola Zwick
CHI
2003
ACM
14 years 8 months ago
Unpacking "privacy" for a networked world
Although privacy is broadly recognized as a dominant concern for the development of novel interactive technologies, our ability to reason analytically about privacy in real settin...
Leysia Palen, Paul Dourish
IJVR
2006
178views more  IJVR 2006»
13 years 7 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...