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PERVASIVE
2005
Springer
14 years 1 months ago
Analysis of Built-in Mobile Phone Sensors for Supporting Interactions with the Real World
There is currently a lot of research going on in the field of mobile interaction with the real world. So far, the environment where the mobile phone is used is mainly perceived as...
Karin Leichtenstern, Alexander De Luca, Enrico Ruk...
CHI
1999
ACM
13 years 12 months ago
Bridging Physical and Virtual Worlds with Electronic Tags
The role of computers in the modern office has tended to split our activities between virtual interactions in the realm of the computer and physical interactions with real objects...
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly ...
ASSETS
2008
ACM
13 years 9 months ago
Speech technology in real world environment: early results from a long term study
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...
ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
VRML
2004
ACM
14 years 1 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro