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» The World of Framsticks: Simulation, Evolution, Interaction
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VW
2000
Springer
128views Virtual Reality» more  VW 2000»
14 years 2 months ago
The World of Framsticks: Simulation, Evolution, Interaction
A three-dimensional virtual world simulation is described, where evolution takes place and it is possible to investigate behaviors of creatures in real-time. Bodies of these creatu...
Maciej Komosinski
ECAL
1999
Springer
14 years 3 months ago
Framsticks: Towards a Simulation of a Nature-Like World, Creatures and Evolution
In this paper we describe our attempt to create a nature-like simulation model of artificial creatures. The model includes physical simulation of creatures, their interaction with ...
Maciej Komosinski, Szymon Ulatowski
TEC
2010
143views more  TEC 2010»
13 years 5 months ago
Active Categorical Perception of Object Shapes in a Simulated Anthropomorphic Robotic Arm
Active perception refers to a theoretical approach to the study of perception grounded on the idea that perceiving is a way of acting, rather than a process whereby the brain const...
Elio Tuci, Gianluca Massera, Stefano Nolfi
GECCO
1999
Springer
111views Optimization» more  GECCO 1999»
14 years 3 months ago
Evolving a behavior-based control architecture- From simulations to the real world
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
Marc Ebner, Andreas Zell
VW
1998
Springer
153views Virtual Reality» more  VW 1998»
14 years 3 months ago
Grounding Virtual Worlds in Reality
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul