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SI3D
2005
ACM
14 years 2 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
UIST
2005
ACM
14 years 2 months ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson
VRST
2005
ACM
14 years 2 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
VRST
2005
ACM
14 years 2 months ago
Dynamic creation of interactive mixed reality presentations
In this paper, we describe a method of dynamic creation of interactive presentations for Mixed Reality environments. The presentations are created automatically for collections of...
Krzysztof Walczak, Rafal Wojciechowski
AIED
2005
Springer
14 years 2 months ago
Technology at work to mediate collaborative scientific enquiry in the field
This paper describes and contrasts findings from two related projects where groups of science pupils investigated local air pollution using a collection of mobile sensors and devic...
Hilary Smith, Rosemary Luckin, Geraldine Fitzpatri...