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CHI
2007
ACM
14 years 9 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....
CHI
2007
ACM
14 years 9 months ago
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
On traditional tables, people frequently use the third dimension to pile, sort and store objects. However, while effective and informative for organization, this use of the third ...
Mark S. Hancock, M. Sheelagh T. Carpendale, Andy C...
CHI
2007
ACM
14 years 9 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
CHI
2007
ACM
14 years 9 months ago
ExperiScope: an analysis tool for interaction data
We present ExperiScope, an analytical tool to help designers and experimenters explore the results of quantitative evaluations of interaction techniques. ExperiScope combines a ne...
François Guimbretière, Ken Hinckley,...
CHI
2005
ACM
14 years 9 months ago
Tuning and testing scrolling interfaces that automatically zoom
Speed dependent automatic zooming (SDAZ) is a promising refinement to scrolling in which documents are automatically zoomed-out as the scroll rate increases. By automatically zoom...
Andy Cockburn, Joshua Savage, Andrew Wallace