Sciweavers

7381 search results - page 1403 / 1477
» The age of human computer interaction
Sort
View
GROUP
2009
ACM
15 years 9 months ago
GroupMind: supporting idea generation through a collaborative mind-mapping tool
Collaborative brainstorming can be a challenging but important part of creative group problem solving. Mind-mapping has the potential to enhance the brainstorming process but has ...
Patrick C. Shih, David H. Nguyen, Sen H. Hirano, D...
161
Voted
IE
2007
15 years 7 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
167
Voted
BCSHCI
2007
15 years 7 months ago
Design, use and experience of e-learning systems
The use of computer applications to support learning and assessment is becoming more common, along with a growing body of research focusing on the pedagogical effectiveness of the...
Willem-Paul Brinkman, Annette Payne, Nayna Patel, ...
UIST
2009
ACM
16 years 19 days ago
Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines
Because functional near-infrared spectroscopy (fNIRS) eases many of the restrictions of other brain sensors, it has potential to open up new possibilities for HCI research. From o...
Erin Treacy Solovey, Audrey Girouard, Krysta Chaun...
CCECE
2006
IEEE
16 years 6 days ago
A Dynamic Associative E-Learning Model based on a Spreading Activation Network
Presenting information to an e-learning environment is a challenge, mostly, because ofthe hypertextlhypermedia nature and the richness ofthe context and information provides. This...
Phongchai Nilas, Nilamit Nilas, Somsak Mitatha
« Prev « First page 1403 / 1477 Last » Next »