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» The art and science of game programming
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SIGGRAPH
2009
ACM
14 years 1 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
FUNGAMES
2010
13 years 8 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
ICALP
2004
Springer
14 years 24 days ago
Games with Winning Conditions of High Borel Complexity
We first consider infinite two-player games on pushdown graphs. In previous work, Cachat, Duparc and Thomas [4] have presented a winning decidable condition that is Σ3-complete ...
Olivier Serre
SIGCSE
2009
ACM
143views Education» more  SIGCSE 2009»
14 years 2 months ago
Thinking about computational thinking
Jeannette Wing’s call for teaching Computational Thinking (CT) as a formative skill on par with reading, writing, and arithmetic places computer science in the category of basic...
James J. Lu, George H. L. Fletcher
VL
2006
IEEE
220views Visual Languages» more  VL 2006»
14 years 1 months ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou