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» The art and science of game programming
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CSCW
2007
ACM
13 years 7 months ago
Entertaining Situated Messaging at Home
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
Mark Perry, Dorothy Rachovides
ICMT
2009
Springer
14 years 2 months ago
Bidirectional Transformations: A Cross-Discipline Perspective
Abstract. The GRACE International Meeting on Bidirectional Transformations was held in December 2008 near Tokyo, Japan. The meeting brought together researchers and practitioners f...
Krzysztof Czarnecki, J. Nathan Foster, Zhenjiang H...
CHI
2006
ACM
14 years 7 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
ICALP
2009
Springer
14 years 2 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre
FOCS
2004
IEEE
13 years 11 months ago
Tolls for Heterogeneous Selfish Users in Multicommodity Networks and Generalized Congestion Games
We prove the existence of tolls to induce multicommodity, heterogeneous network users that independently choose routes minimizing their own linear function of tolls versus latency...
Lisa Fleischer, Kamal Jain, Mohammad Mahdian