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» The art and science of game programming
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ILP
2007
Springer
14 years 1 months ago
Structural Statistical Software Testing with Active Learning in a Graph
Structural Statistical Software Testing (SSST) exploits the control flow graph of the program being tested to construct test cases. Specifically, SSST exploits the feasible paths...
Nicolas Baskiotis, Michèle Sebag
SEW
2006
IEEE
14 years 1 months ago
Using Views to Specify a Synchronization Aspect for Object-Oriented Languages
It is widely held that programming language extensions that support separation of concerns and that are also integrative benefit development, maintenance and reuse of software de...
R. E. Kurt Stirewalt, Laura K. Dillon, Reimer Behr...
SIGCSE
2008
ACM
161views Education» more  SIGCSE 2008»
13 years 7 months ago
Improving retention and graduate recruitment through immersive research experiences for undergraduates
Research experiences for undergraduates are considered an effective means for increasing student retention and encouraging undergraduate students to continue on to graduate school...
Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer,...
BIRTHDAY
2009
Springer
14 years 2 months ago
Is the World Linear?
Super-resolution is the art of creating nice high-resolution raster images from given low-resolution raster images. Since “nice” is not a well-defined term in mathematics and ...
Rudolf Fleischer
ETS
2000
IEEE
156views Hardware» more  ETS 2000»
13 years 7 months ago
Parallel On-Line and In-Class Sections of "Writing for the Professions": A Practical Experiment
This paper describes experiences with on-line and in-class sections of a writing-intensive course, including a collaborative library literacy unit. It reports on a mid-semester so...
Victoria Hay, Dennis Isbell