Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide nece...
Peter Duersch, Joerg Oechssler, Burkhard C. Schipp...
We employ the model-theoretic method of Ehrenfeucht-Fra sse Games to prove the completeness of the theory CFT, which has been introduced in 22] for describing rational trees in a ...
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
We examine the structure of families of distortion balls from the perspective of Kolmogorov complexity. Special attention is paid to the canonical rate-distortion function of a so...