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DIGRA
2005
Springer
14 years 1 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
CORR
2010
Springer
88views Education» more  CORR 2010»
13 years 7 months ago
Unbeatable Imitation
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide nece...
Peter Duersch, Joerg Oechssler, Burkhard C. Schipp...
CCL
1994
Springer
13 years 11 months ago
How to Win a Game with Features
We employ the model-theoretic method of Ehrenfeucht-Fra sse Games to prove the completeness of the theory CFT, which has been introduced in 22] for describing rational trees in a ...
Rolf Backofen, Ralf Treinen
CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 7 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
TIT
2010
107views Education» more  TIT 2010»
13 years 2 months ago
Rate distortion and denoising of individual data using Kolmogorov complexity
We examine the structure of families of distortion balls from the perspective of Kolmogorov complexity. Special attention is paid to the canonical rate-distortion function of a so...
Nikolai K. Vereshchagin, Paul M. B. Vitányi