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DAC
1994
ACM
13 years 11 months ago
Boolean Matching Using Generalized Reed-Muller Forms
-- In this paper we present a new method for Boolean matching of completely specified Boolean functions. The canonical Generalized Reed-Muller forms are used as a powerful analysis...
Chien-Chung Tsai, Malgorzata Marek-Sadowska
FOIKS
2008
Springer
13 years 9 months ago
Autonomous Sets - A Method for Hypergraph Decomposition with Applications in Database Theory
We present a method for decomposing a hypergraph with certain regularities into smaller hypergraphs. By applying this to the set of all canonical covers of a given set of functiona...
Henning Köhler
CHI
2008
ACM
14 years 8 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
DIGRA
2005
Springer
14 years 1 months ago
Socially Adaptable Games
This paper introduces the concept of Social Adaptability, a characteristic of games that are explicitly designed to function in changing social environments, and provides initial ...
Daniel Eriksson, Staffan Björk, Johan Peitz
ESA
2010
Springer
178views Algorithms» more  ESA 2010»
13 years 8 months ago
Weighted Congestion Games: Price of Anarchy, Universal Worst-Case Examples, and Tightness
We characterize the price of anarchy in weighted congestion games, as a function of the allowable resource cost functions. Our results provide as thorough an understanding of this ...
Kshipra Bhawalkar, Martin Gairing, Tim Roughgarden