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AAMAS
2012
Springer
12 years 3 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
SIGGRAPH
2010
ACM
14 years 4 days ago
Triangle surfaces with discrete equivalence classes
We propose a technique that takes a triangulated surface as input and outputs a surface with the same topology but altered geometry such that each polygon falls into a set of disc...
Mayank Singh, Scott Schaefer
ICALT
2007
IEEE
14 years 2 months ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
CSFW
2010
IEEE
13 years 11 months ago
A Framework for the Sound Specification of Cryptographic Tasks
Nowadays it is widely accepted to formulate the security of a protocol carrying out a given task via the "trusted-party paradigm," where the protocol execution is compar...
Juan A. Garay, Aggelos Kiayias, Hong-Sheng Zhou
CIG
2005
IEEE
14 years 1 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes