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NETGAMES
2004
ACM
14 years 1 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
EOR
2011
140views more  EOR 2011»
13 years 2 months ago
Power indices of simple games and vector-weighted majority games by means of binary decision diagrams
A simple game is a pair consisting of a finite set N of players and a set W ⊆ 2N of winning coalitions. (Vector-)weighted majority games ((V)WMG) are a special case of simple ga...
Stefan Bolus
WOLLIC
2007
Springer
14 years 1 months ago
Computational Interpretations of Classical Linear Logic
We survey several computational interpretations of classical linear logic based on two-player one-move games. The moves of the games are higherorder functionals in the language of ...
Paulo Oliva
CORR
2007
Springer
105views Education» more  CORR 2007»
13 years 7 months ago
The source coding game with a cheating switcher
Motivated by the lossy compression of an active-vision video stream, we consider the problem of finding the rate-distortion function of an arbitrarily varying source (AVS) compos...
Hari Palaiyanur, Cheng Chang, Anant Sahai
GAMEON
2003
13 years 9 months ago
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in compute...
Börje Felipe Fernandes Karlsson