Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
A simple game is a pair consisting of a finite set N of players and a set W ⊆ 2N of winning coalitions. (Vector-)weighted majority games ((V)WMG) are a special case of simple ga...
We survey several computational interpretations of classical linear logic based on two-player one-move games. The moves of the games are higherorder functionals in the language of ...
Motivated by the lossy compression of an active-vision video stream, we consider the problem of finding the rate-distortion function of an arbitrarily varying source (AVS) compos...
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in compute...