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ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 2 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
RAS
2002
131views more  RAS 2002»
13 years 7 months ago
Behavior generation for a mobile robot based on the adaptive fitness function
We have to prepare the evaluation (fitness) function to evaluate the performance of the robot when we apply the machine learning techniques to the robot application. In many cases,...
Eiji Uchibe, Masakazu Yanase, Minoru Asada
ALT
2008
Springer
14 years 4 months ago
On-Line Probability, Complexity and Randomness
Abstract. Classical probability theory considers probability distributions that assign probabilities to all events (at least in the finite case). However, there are natural situat...
Alexey V. Chernov, Alexander Shen, Nikolai K. Vere...
FSTTCS
2006
Springer
13 years 11 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
FQAS
2004
Springer
91views Database» more  FQAS 2004»
14 years 1 months ago
On the Discovery of the Semantic Context of Queries by Game-Playing
In: Proceedings of the Sixth International Conference On Flexible Query Answering Systems (FQAS-04), Springer-Verlag LNAI 3055, pp. 203-216. c 2004 by Springer-Verlag. To model qu...
Alessandro Agostini, Paolo Avesani