Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Game theory is emerging as a popular tool for distributed control of multiagent systems. In order to take advantage of these game theoretic tools the interactions of the autonomous...
We propose approximation algorithms under game-theoretic considerations. We indroduce and study the general covering problem which is a natural generalization of the well-studied m...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
Based on the canonical decomposition of belief functions, Smets introduced the concept of a latent belief structure (LBS). This concept is revisited in this article. The study of t...