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DIGRA
2003
Springer
14 years 1 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
CDC
2010
IEEE
130views Control Systems» more  CDC 2010»
13 years 2 months ago
Generalized efficiency bounds in distributed resource allocation
Game theory is emerging as a popular tool for distributed control of multiagent systems. In order to take advantage of these game theoretic tools the interactions of the autonomous...
Jason R. Marden, Tim Roughgarden
WINE
2009
Springer
138views Economy» more  WINE 2009»
14 years 2 months ago
Covering Games: Approximation through Non-cooperation
We propose approximation algorithms under game-theoretic considerations. We indroduce and study the general covering problem which is a natural generalization of the well-studied m...
Martin Gairing
CGF
2010
141views more  CGF 2010»
13 years 5 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
ECSQARU
2007
Springer
14 years 1 months ago
On Latent Belief Structures
Based on the canonical decomposition of belief functions, Smets introduced the concept of a latent belief structure (LBS). This concept is revisited in this article. The study of t...
Frédéric Pichon, Thierry Denoeux