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DIGRA
2005
Springer
14 years 1 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
DIGRA
2003
Springer
14 years 1 months ago
Stepping Back: Players as Active Participators
Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and imme...
Michael Nitsche, Maureen Thomas
BIS
2011
342views Business» more  BIS 2011»
12 years 7 months ago
A Concept of the Knowledge Strategic Resource Network (SknowNet) for SMEs
This paper presents concept of the strategic knowledge resource network for SMEs. A strategic-knowledge resource in a company represents the knowledge, skills and capabilities of t...
Justyna Patalas-Maliszewska, Irene Krebs
MOBIHOC
2004
ACM
14 years 1 months ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
PODC
2009
ACM
14 years 8 months ago
Concurrent imitation dynamics in congestion games
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our d...
Heiner Ackermann, Petra Berenbrink, Simon Fischer,...