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ATAL
2005
Springer
14 years 1 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
14 years 1 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
BIRTHDAY
2010
Springer
13 years 4 months ago
Quantitative Simulation Games
Abstract. Classical formalizations of systems and properties are boolean: given a system and a property, the property is either true or false of the system. The classical view part...
Pavol Cerný, Thomas A. Henzinger, Arjun Rad...
SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
AIIDE
2009
13 years 9 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...