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SAC
2009
ACM
14 years 16 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
JOCN
2010
85views more  JOCN 2010»
13 years 6 months ago
The Blame Game: The Effect of Responsibility and Social Stigma on Empathy for Pain
■ This investigation combined behavioral and functional neuroimaging measures to explore whether perception of pain is modulated by the targetʼs stigmatized status and whether ...
Jean Decety, Stephanie Echols, Joshua Correll
ATAL
2008
Springer
13 years 10 months ago
Decentralised coordination of low-power embedded devices using the max-sum algorithm
This paper considers the problem of performing decentralised coordination of low-power embedded devices (as is required within many environmental sensing and surveillance applicat...
Alessandro Farinelli, Alex Rogers, Adrian Petcu, N...
SIGSOFT
2010
ACM
13 years 5 months ago
Representation dependence testing using program inversion
The definition of a data structure may permit many different concrete representations of the same logical content. A (client) program that accepts such a data structure as input i...
Aditya Kanade, Rajeev Alur, Sriram K. Rajamani, Ga...
BMCBI
2011
12 years 11 months ago
Linear and non-linear dependencies between copy number aberrations and mRNA expression reveal distinct molecular pathways in Bre
Background: Elucidating the exact relationship between gene copy number and expression would enable identification of regulatory mechanisms of abnormal gene expression and biologi...
Hiroko K. Solvang, Ole Christian Lingjærde, ...