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» The case for crowd computing
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ICPP
2008
IEEE
14 years 3 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
MABS
2004
Springer
14 years 1 months ago
Agent-Based Modelling of Forces in Crowds
Recent events have highlighted the importance of good models of crowds, however many existing crowd models are either computationally inefficient, or are missing a crucial human be...
Colin Marc Henein, Tony White
MIG
2009
Springer
14 years 1 months ago
Data Driven Evaluation of Crowds
There are various techniques for simulating crowds, however, in most cases the quality of the simulation is measured by examining its “look-and-feel”. Even if the aggregate mov...
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Da...
SG
2009
Springer
14 years 3 months ago
Sketch-Based Interface for Crowd Animation
In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended cro...
Masaki Oshita, Yusuke Ogiwara
ICCV
2011
IEEE
12 years 8 months ago
Data-driven Crowd Analysis in Videos
In this work we present a new crowd analysis algorithm powered by behavior priors that are learned on a large database of crowd videos gathered from the Internet. The algorithm wo...
Mikel Rodriguez, Josef Sivic, Ivan Laptev, Jean-Yv...