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» The case for research in game engine architecture
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QSIC
2007
IEEE
14 years 1 months ago
OPTIMA: An Ontology-Based PlaTform-specIfic software Migration Approach
Software migration is an inherently knowledge intensive activity, which requires a great amount of expertise and experience from different sources. Knowledge-based approach to sof...
Hong Zhou, Jian Kang, Feng Chen, Hongji Yang
APSEC
2006
IEEE
14 years 1 months ago
Visualizing Clone Cohesion and Coupling
Coupling and cohesion between subsystems are commonly studied metrics when analyzing the architecture of software systems. It is usually desirable for subsystems to have high cohe...
Zhen Ming Jiang, Ahmed E. Hassan, Richard C. Holt
CCGRID
2006
IEEE
14 years 1 months ago
ResGrid: A Grid-aware Toolkit for Reservoir Uncertainty Analysis
Many efforts in Grid communities have focused on middleware research and development. However, Grid application-level tools are needed which can build higherlevel functionality on...
Zhou Lei, Dayong Huang, Archit Kulshrestha, Santia...
MUM
2005
ACM
138views Multimedia» more  MUM 2005»
14 years 1 months ago
Group-based content push with dynamic session startup
This paper proposes an intelligent mobile middleware utilizing group-based content push with dynamic session startup and plugand-play features. Solution enhances the distribution ...
Otso Kassinen, Timo Koskela, Erkki Harjula, Jussi ...
COLCOM
2007
IEEE
14 years 1 months ago
Multicasting in groupware?
— While multicast has been studied extensively in many domains such as content streaming and file sharing, there is little research applying it to synchronous collaborations invo...
Sasa Junuzovic, Prasun Dewan