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» The case for research in game engine architecture
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COMPSAC
2009
IEEE
14 years 2 months ago
Towards Validating Security Protocol Deployment in the Wild
As computing technology becomes increasingly pervasive and interconnected, mobility leads to shorter-lasting relationships between end-points with many different security requirem...
Luca Compagna, Ulrich Flegel, Volkmar Lotz
CAD
2010
Springer
13 years 7 months ago
AR interfacing with prototype 3D applications based on user-centered interactivity
Augmented Reality (AR) has been acclaimed as one of the promising technologies for advancing future UbiComp (Ubiquitous Computing) environments. Despite a myriad of AR application...
Seungjun Kim, Anind K. Dey
ACMSE
2006
ACM
14 years 1 months ago
Middleware specialization using aspect oriented programming
Standardized middleware is used to build large distributed real-time and enterprise (DRE) systems. These middleware are highly flexible and support a large number of features sin...
Dimple Kaul, Aniruddha S. Gokhale
AAAI
2007
13 years 9 months ago
On the Prospects for Building a Working Model of the Visual Cortex
Human visual capability has remained largely beyond the reach of engineered systems despite intensive study and considerable progress in problem understanding, algorithms and comp...
Thomas Dean, Glenn Carroll, Richard Washington
ISPASS
2006
IEEE
14 years 1 months ago
Modeling TCAM power for next generation network devices
Applications in Computer Networks often require high throughput access to large data structures for lookup and classification. Many advanced algorithms exist to speed these searc...
Banit Agrawal, Timothy Sherwood