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» The case for research in game engine architecture
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CIKM
2009
Springer
14 years 5 days ago
Personalization as a service: the architecture and a case study
Cloud computing has become a hot topic in the IT industry. Great efforts have been made to establish cloud computing platforms for enterprise users, mostly small businesses. Howe...
Hang Guo, Jidong Chen, Wentao Wu, Wei Wang 0009
CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 8 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
ISPASS
2005
IEEE
14 years 1 months ago
Simulation Differences Between Academia and Industry: A Branch Prediction Case Study
Computer architecture research in academia and industry is heavily reliant on simulation studies. While microprocessor companies have the resources to develop highly detailed simu...
Gabriel H. Loh
WCRE
2007
IEEE
14 years 1 months ago
Dynamic Analysis Techniques for the Reconstruction of Architectural Views
Gaining an understanding of software systems is an important discipline in many software engineering contexts. It is essential that software engineers are assisted as much as poss...
Bas Cornelissen
CG
2005
Springer
13 years 7 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...