Sciweavers

91 search results - page 7 / 19
» The case for research in game engine architecture
Sort
View
CSMR
2010
IEEE
13 years 2 months ago
Reverse Engineering Component Models for Quality Predictions
Legacy applications are still widely spread. If a need to change deployment or update its functionality arises, it becomes difficult to estimate the performance impact of such modi...
Steffen Becker, Michael Hauck, Mircea Trifu, Klaus...
CONCURRENCY
2008
119views more  CONCURRENCY 2008»
13 years 7 months ago
InterGrid: a case for internetworking islands of Grids
: Over the last few years, several nations around the world have set up Grids to share resources such as computers, data, and instruments to enable collaborative science, engineeri...
Marcos Dias de Assunção, Rajkumar Bu...
AAAI
1994
13 years 8 months ago
Towards More Creative Case-Based Design Systems
Case-based reasoning (CBR) has a great deal to o er in supporting creative design, particularly processes that rely heavily on previous design experience, such as framing the prob...
Linda M. Wills, Janet L. Kolodner
CIDR
2009
161views Algorithms» more  CIDR 2009»
13 years 8 months ago
A Case for A Collaborative Query Management System
Over the past 40 years, database management systems (DBMSs) have evolved to provide a sophisticated variety of data management capabilities. At the same time, tools for managing q...
Nodira Khoussainova, Magdalena Balazinska, Wolfgan...
SEKE
2004
Springer
14 years 27 days ago
Information Integration Architecture Development: A Multi-Agent Approach
Multi-Agent Systems (MAS) architectures are gaining popularity for building open, distributed, and evolving software required by systems such as information integration application...
Stéphane Faulkner, Manuel Kolp, Tai Nguyen,...