We investigate two practical divide-and-conquer style algorithms for univariate polynomial arithmetic. First we revisit an algorithm originally described by Brent and Kung for comp...
This paper presents a practical method for finding the provably globally optimal solution to numerous problems in projective geometry including multiview triangulation, camera rese...
We extend Goldberg’s multi-server information-theoretic private information retrieval (PIR) with a suite of protocols for privacypreserving e-commerce. Our first protocol adds ...
This paper explores the implications and uptakes of game developers’ increasing reliance on the creative labour of fan content creators. It draws on an ethnographic account of A...
While often defined in informal ways, software cohesion reflects important properties of modules in a software system. Cohesion measurement has been used for quality assessment, f...