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VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
14 years 4 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
14 years 4 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
CISS
2007
IEEE
14 years 4 months ago
Collector Receiver Design for Data Collection and Localization in Sensor-driven Networks
— We consider a sensor network in which the sensors communicate at will when they have something to report, without prior coordination with other sensors or with data collection ...
Bharath Ananthasubramaniam, Upamanyu Madhow
GLVLSI
2007
IEEE
211views VLSI» more  GLVLSI 2007»
14 years 4 months ago
Multi-processor operating system emulation framework with thermal feedback for systems-on-chip
Multi-Processor System-On-Chip (MPSoC) can provide the performance levels required by high-end embedded applications. However, they do so at the price of an increasing power densi...
Salvatore Carta, Andrea Acquaviva, Pablo Garcia De...
ICC
2007
IEEE
127views Communications» more  ICC 2007»
14 years 4 months ago
Adaptive-Buffer Power Save Mechanism for Mobile Multimedia Streaming
— Wireless networks are becoming a part of everyday life for many people. When a mobile device has wireless LAN capability, multimedia content can be streamed over a wireless net...
Janet Adams