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AAAI
2008
13 years 10 months ago
Speech-enabled Card Games for Language Learners
This paper debuts a novel application of speech recognition to foreign language learning. We present a generic framework for developing user-customizable card games designed to ai...
Ian McGraw, Stephanie Seneff
ACMIDC
2009
13 years 11 months ago
"Playing with" museum exhibits: designing educational games mediated by mobile technology
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
Nikoleta Yiannoutsou, Ioanna Papadimitriou, Vassil...
GECCO
2006
Springer
189views Optimization» more  GECCO 2006»
13 years 11 months ago
Game theory as a new paradigm for phenotype characterization of genetic algorithms
In this paper, it is presented a new way to characterize the phenotype in the context of Genetic Algorithms through the use of Game Theory as a theoretical foundation to define a ...
Otávio Noura Teixeira, Artur Noura Teixeira...
FORMATS
2005
Springer
14 years 1 months ago
On Optimal Timed Strategies
In this paper, we study timed games played on weighted timed automata. In this context, the reachability problem asks if, given a set T of locations and a cost C, Player 1 has a st...
Thomas Brihaye, Véronique Bruyère, J...
ATAL
2009
Springer
13 years 8 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis