Sciweavers

381 search results - page 34 / 77
» The context of the game
Sort
View
PODC
2003
ACM
14 years 27 days ago
On a network creation game
We introduce a novel game that models the creation of Internet-like networks by selfish node-agents without central design or coordination. Nodes pay for the links that they esta...
Alex Fabrikant, Ankur Luthra, Elitza N. Maneva, Ch...
ICWL
2009
Springer
14 years 2 months ago
Bridging the Gap: Adaptive Games and Student-Centered VLEs
The widely used e-learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. Those objectives sh...
Ángel del Blanco, Javier Torrente, Pablo Mo...
FCT
2009
Springer
13 years 11 months ago
Parametrized Regular Infinite Games and Higher-Order Pushdown Strategies
Given a set P of natural numbers, we consider infinite games where the winning condition is a regular -language parametrized by P. In this context, an -word, representing a play, h...
Paul Hänsch, Michaela Slaats, Wolfgang Thomas
MM
2006
ACM
105views Multimedia» more  MM 2006»
14 years 1 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
ICALT
2006
IEEE
14 years 1 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins