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CSL
2009
Springer
14 years 2 months ago
Linear Game Automata: Decidable Hierarchy Problems for Stripped-Down Alternating Tree Automata
Abstract. For deterministic tree automata, classical hierarchies, like MostowskiRabin (or index) hierarchy, Borel hierarchy, or Wadge hierarchy, are known to be decidable. However,...
Jacques Duparc, Alessandro Facchini, Filip Murlak
AAAI
2007
13 years 10 months ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
TEI
2010
ACM
129views Hardware» more  TEI 2010»
14 years 2 months ago
TextDraw: a prototype for gestural typesetting
This paper considers a new approach that allows for the creation of typographic works through gestural interaction. It describes a prototype application called TextDraw, which is ...
Travis Kirton, Pamela Jennings, Hideaki Ogawa
STACS
2009
Springer
14 years 2 months ago
The Price of Anarchy in Cooperative Network Creation Games
We analyze the structure of equilibria and the price of anarchy in the family of network creation games considered extensively in the past few years, which attempt to unify the net...
Erik D. Demaine, MohammadTaghi Hajiaghayi, Hamid M...
PDC
2004
ACM
14 years 1 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter