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ICMCS
2006
IEEE
118views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Spread-Spectrum Substitution watermarking Game
In the integrity checking context of multimedia contents, a malicious user aims at devising a forged content in order to fool a watermarker by making him use as a genuine content....
Jean-Philippe Boyer, Pierre Duhamel, Jacques Blanc...
INFOCOM
2006
IEEE
14 years 1 months ago
Using Repeated Games to Design Incentive-Based Routing Systems
Abstract— Incorporating pricing information in routing systems has been explored in various contexts and fashions. In this paper we examine certain fundamental properties importa...
Michael Afergan
ICPR
2010
IEEE
14 years 1 months ago
Social Network Approach to Analysis of Soccer Game
Video understanding has been an active area of research, where many articles have been published on how to detect and track objects in videos, and how to analyze their trajectorie...
Kyoung-Jin Park, Alper Yilmaz
AI
2006
Springer
13 years 11 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
GAMEON
2003
13 years 9 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino