Sciweavers

381 search results - page 55 / 77
» The context of the game
Sort
View
HCI
2007
13 years 9 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
NAACL
2007
13 years 9 months ago
Automatic Assessment of Student Translations for Foreign Language Tutoring
This paper introduces the use of speech translation technology for a new type of voice-interactive Computer Aided Language Learning (CALL) application. We describe a computer game...
Chao Wang, Stephanie Seneff
AAAI
2006
13 years 9 months ago
Know Thine Enemy: A Champion RoboCup Coach Agent
In a team-based multiagent system, the ability to construct a model of an opponent team's joint behavior can be useful for determining an agent's expected distribution o...
Gregory Kuhlmann, William B. Knox, Peter Stone
CADUI
2004
13 years 9 months ago
Generic Interaction Techniques for Mobile Collaborative Mixed Systems
: The main characteristic of a mobile collaborative mixed system is that augmentation of the physical environment of one user occurs through available knowledge of where the user i...
Laurence Nigay, Philippe Renevier, Jullien Bouchet...
MIXER
2004
13 years 9 months ago
Generic Interaction Techniques For Mobile Collaborative Mixed Reality Systems
The main characteristic of a mobile collaborative Mixed Reality (MR) system is that augmentation of the physical environment of one user occurs through available knowledge of wher...
Laurence Nigay, Philippe Renevier, Jullien Bouchet...