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ECAI
2010
Springer
13 years 8 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
JSAC
2006
147views more  JSAC 2006»
13 years 7 months ago
Smart pay access control via incentive alignment
We use game theorectic models to show the lack of incentives in the TCP congestion avoidance algorithm and the consequential systemwide network problems. We then propose a Vickery-...
Jun Shu, Pravin Varaiya
TOG
2008
136views more  TOG 2008»
13 years 7 months ago
Adaptive cutaways for comprehensible rendering of polygonal scenes
In 3D renderings of complex scenes, objects of interest may be occluded by those of secondary importance. Cutaway renderings address this problem by omitting portions of secondary...
Michael Burns, Adam Finkelstein
IAT
2010
IEEE
13 years 5 months ago
Intention Recognition with Event Calculus Graphs
Intention recognition has significant applications in ambient intelligence, for example in assisted living and care of the elderly, in games and in intrusion and other crime detec...
Fariba Sadri
STOC
2006
ACM
122views Algorithms» more  STOC 2006»
14 years 8 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...