Serious games embody a class of applications able to produce real world benefits for individuals, or for the society, through the entertainment of players engaged in a game. The pe...
Dario Deponti, Dario Maggiorini, Claudio E. Palazz...
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over di...
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Game playing has been a popular problem area for research in artificial intelligence and machine learning for many years. In almost every study of game playing and machine learnin...
We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is contextdriven and play-ba...