Serious games embody a class of applications able to produce real world benefits for individuals, or for the society, through the entertainment of players engaged in a game. The peculiarity of a fun participation and the vast variety of real benefits which can be generated have recently attracted an increasing number of researchers and practitioners toward this field. In this paper, we focus on the specific context of serious games related to healthcare and propose a mobile-based application for wrist rehabilitation. The original contribution of our solution is that it represents a prototype of a new generation of ubiquitous gametherapies.
Dario Deponti, Dario Maggiorini, Claudio E. Palazz