Sciweavers

291 search results - page 27 / 59
» The crowd simulation for interactive virtual environments
Sort
View
SI3D
2012
ACM
12 years 3 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
ISRR
2001
Springer
165views Robotics» more  ISRR 2001»
14 years 8 hour ago
Human-Centered Robotics and Interactive Haptic Simulation
A new field of robotics is emerging. Robots are today moving towards applications beyond the structured environment of a manufacturing plant. They are making their way into the e...
Oussama Khatib, Oliver Brock, K. C. Chang, Diego C...
TJS
2002
136views more  TJS 2002»
13 years 7 months ago
A Virtual Test Facility for the Simulation of Dynamic Response in Materials
The Center for Simulating Dynamic Response of Materials at the California Institute of Technology is constructing a virtual shock physics facility for studying the response of vari...
Julian Cummings, Michael Aivazis, Ravi Samtaney, R...
CGF
2004
98views more  CGF 2004»
13 years 7 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
WSC
2004
13 years 9 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...