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» The crowd simulation for interactive virtual environments
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HAPTICS
2007
IEEE
14 years 3 months ago
Transparent Rendering of Tool Contact with Compliant Environments
Transparent haptic rendering of the contact between a tool and its environment requires very frequent update of the contact forces acting on the tool. Given a rigid tool and a def...
Miguel A. Otaduy, Markus H. Gross
ISMAR
2005
IEEE
14 years 2 months ago
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment
A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their...
Xiyong Wang, Aaron Kotranza, John Quarles, Benjami...
COMPSAC
2005
IEEE
14 years 2 months ago
Using AOP to Monitor and Administer Software for Grid Computing Environments
Monitoring is a task of collecting measurements that reflect the state of a system. Administration is a collection of tasks for control and manipulation of computer systems. Monito...
Mark Grechanik, Dewayne E. Perry, Don S. Batory
ICDCS
2008
IEEE
14 years 3 months ago
Towards Multi-Site Collaboration in 3D Tele-Immersive Environments
3D tele-immersion (3DTI) has recently emerged as a new way of video-mediated collaboration across the Internet. Unlike conventional 2D video-conferencing systems, it can immerse r...
Wanmin Wu, Zhenyu Yang, Indranil Gupta, Klara Nahr...
HAPTICS
2010
IEEE
14 years 29 days ago
Haptic/VR Assessment Tool for Fine Motor Control
Abstract. The Nine Hole Peg Test (NHPT) is routinely used in clinical environments to evaluate a patient's fine hand control. A physician measures the total time required to i...
Christophe Emery, Evren Samur, Olivier Lambercy, H...