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» The crowd simulation for interactive virtual environments
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CHI
2007
ACM
14 years 18 days ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
13 years 7 months ago
Peer-to-peer control architecture for multiuser haptic collaboration over undirected delayed packet-switching network
— We propose a novel peer-to-peer distributed control architecture for shared haptic collaboration among remotely-located users over undirected packet-switching network (e.g. Int...
Dongjun Lee, Ke Huang
ATC
2010
Springer
13 years 7 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
GRID
2007
Springer
14 years 2 months ago
Grid-based asynchronous replica exchange
— Replica exchange is a powerful sampling algorithm and can be effectively used for applications such as simulating the structure, function, folding, and dynamics of proteins and...
Zhen Li, Manish Parashar
CHI
2005
ACM
14 years 9 months ago
Multi-monitor mouse
Multiple-monitor computer configurations significantly increase the distances that users must traverse with the mouse when interacting with existing applications, resulting in inc...
Hrvoje Benko, Steven Feiner