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ASSETS
2007
ACM
13 years 11 months ago
Evaluating American Sign Language generation through the participation of native ASL signers
We discuss important factors in the design of evaluation studies for systems that generate animations of American Sign Language (ASL) sentences. In particular, we outline how some...
Matt Huenerfauth, Liming Zhao, Erdan Gu, Jan M. Al...
AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
AIED
2009
Springer
13 years 5 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
AIED
2005
Springer
14 years 1 months ago
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Educational content developers, including AIED developers, traditionally make a distinction between formative evaluation and summative evaluation of learning materials. Although th...
W. Lewis Johnson, Carole R. Beal
CEC
2007
IEEE
13 years 11 months ago
Development and validation of different hybridization strategies between GA and PSO
In this paper a new class of hybridization strategies between GA and PSO is presented and validated. The Genetical Swarm Optimization (GSO) approach is presented here with respect ...
A. Gandelli, F. Grimaccia, Marco Mussetta, Paola P...