Intimacy is a crucial element of domestic life, and many interactive technologies designed for other purposes have been appropriated for use within intimate relationships. However...
Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, S...
The project is working towards building an understanding of the personal interests and experiences of children with the aim of designing appropriate, usable and, most importantly,...
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
Following the death of a loved one, bereaved family members use technology in several ways to respond to their loss. However, very little is known about how technology intersects ...
This is a critical design paper offering a possible scenario of use intended to provoke reflection about values and politics of design in persuasive computing. We describe the des...
Stephen Purpura, Victoria Schwanda, Kaiton William...