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» The experience of enchantment in human-computer interaction
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APCHI
1998
IEEE
14 years 15 days ago
The Design of Banking Websites: Lessons from Iterative Design
Iterative design is usually considered in the context of prototyping, evaluating, and improving a single product. We had the interesting opportunity to work on three distinct prod...
Tom Brinck, Darren Gergle
HUC
1999
Springer
14 years 15 days ago
Today's Stories
Research frameworks are being developed that involve very young children in the process of development of future technologies. Children, their teachers and parents from schools in ...
Marilyn Panayi, Walter Van de Velde, David M. Roy,...
ACMDIS
2008
ACM
13 years 10 months ago
TapGlance: designing a unified smartphone interface
The difference between using one mobile phone and another can feel like learning a new language based on our extensive experience designing mobile applications for spatial data na...
Daniel C. Robbins, Bongshin Lee, Roland Fernandez
ACMDIS
2010
ACM
13 years 6 months ago
SnowGlobe: the development of a prototype awareness system for longitudinal field studies
Awareness systems are a novel class of communication systems that enable people to be conscious of each other in a peripheral way. To better understand how people experience these...
Thomas Visser, Martijn H. Vastenburg, David V. Key...
CHI
2010
ACM
13 years 6 months ago
Trying too hard: effects of mobile agents' (Inappropriate) social expressiveness on trust, affect and compliance
Mobile services can provide users with information relevant to their current circumstances. Distant services in turn can acquire local information from people in an area of intere...
Henriette S. M. Cramer, Vanessa Evers, Tim van Slo...