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» The experience of enchantment in human-computer interaction
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CHI
2003
ACM
14 years 8 months ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...
MHCI
2005
Springer
14 years 1 months ago
Navigation control for mobile virtual environments
In this paper, we describe a project which uses PDAs to provide an interactive experience with a virtual environment. In particular, we focus on the navigational aspects of allowi...
Gary Marsden, Nicholas Tip
MHCI
2009
Springer
14 years 2 months ago
Measuring Mobile Emotions: Measuring the Impossible?
Emotions as such is a research topic with a lot of coverage in various domains (neuroscience, psychology, medicine, criminology and more recently in user experience research). Thi...
Arjan Geven, Manfred Tscheligi, Lucas Noldus
EUROITV
2007
Springer
14 years 2 months ago
Focusing on Elderly: An iTV Usability Evaluation Study with Eye-Tracking
Elderly people often experience difficulties using interactive TV. This paper presents the findings of a usability evaluation study in combination with eye-tracking conducted for a...
Marianna Obrist, Regina Bernhaupt, Elke Beck, Manf...
CHI
1997
ACM
14 years 8 days ago
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Trajectory-based interactions, such as navigating through nested-menus, drawing curves, and moving in 3D worlds, are becoming common tasks in modern computer interfaces. Users’ ...
Johnny Accot, Shumin Zhai