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» The experience of enchantment in human-computer interaction
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CHI
2009
ACM
14 years 24 days ago
The problem of consistency in the design of Fitts' law experiments: consider either target distance and width or movement form a
An intriguing anomaly of the usual way of designing Fitts’ law experiments in experimental psychology and HCI is exposed: experiments are traditionally designed so as to careful...
Yves Guiard
HAPTICS
2005
IEEE
14 years 1 months ago
An Experiment on Tracking Surface Features with the Sensation of Slip
This paper describes the last of three experiments that investigate relative motion between a surface and the fingertip (slip) as part of a larger program of research on “finger...
Mark A. Salada, J. Edward Colgate, Peter M. Vishto...
INTETAIN
2005
Springer
14 years 1 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
HUC
2004
Springer
14 years 1 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
HAPTICS
2003
IEEE
14 years 1 months ago
Motion Guidance Experiments with Scooter Cobot
Cobots assist humans by mechanically guiding motion along software-defined paths or surfaces. Cobot design has been extensively studied previously. This paper reports the first sy...
Eng Seng Boy, Etienne Burdet, Chee Leong Teo, Jame...