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WAPCV
2007
Springer
14 years 2 months ago
A Proto-object Based Visual Attention Model
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
Francesco Orabona, Giorgio Metta, Giulio Sandini
DATE
2006
IEEE
122views Hardware» more  DATE 2006»
14 years 2 months ago
Power analysis of mobile 3D graphics
— The world of 3D graphics, until recently restricted to high-end workstations and game consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 2 months ago
Causal saliency effects during natural vision
Salient stimuli, such as color or motion contrasts, attract human attention, thus providing a fast heuristic for focusing limited neural resources on behaviorally relevant sensory...
Ran Carmi, Laurent Itti
GI
2004
Springer
14 years 2 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
COOPIS
2002
IEEE
14 years 1 months ago
An Evolvable Framework for Perceptual Collaborative Applications
The Neem Platform is a research test bed for Project Neem, concerned with the development of socially and culturally aware collaborative systems in a wide range of domains, through...
Paulo Barthelmess, Clarence A. Ellis, The Neem Pla...