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VRCAI
2009
ACM
16 years 22 days ago
Modelling socially intelligent virtual humans
In this paper, we mention about various techniques in order to create ”socially intelligent virtual humans” which can interact with people using natural ways of communication....
Nadia Magnenat-Thalmann
149
Voted
VR
2008
IEEE
142views Virtual Reality» more  VR 2008»
16 years 18 days ago
IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences
This paper proposes after-action review (AAR) with Human-Virtual human (H-VH) experiences. H-VH experiences are seeing increased use in training for real-world, H-H experiences. T...
Andrew Raij, Benjamin Lok
INTERACT
2003
15 years 7 months ago
Toward Characterizing the Productivity Benefits of Very Large Displays
: Larger display surfaces are becoming increasingly available due to multi-monitor capability built into many systems, in addition to the rapid decrease in their costs. However, li...
Mary Czerwinski, Greg Smith, Tim Regan, Brian Meye...
SIGMOD
2008
ACM
119views Database» more  SIGMOD 2008»
16 years 6 months ago
Report on the Principles of Provenance Workshop
Provenance, or records of the origin, context, custody, derivation or other historical information about a (digital) object, has recently become an important research topic in a n...
James Cheney, Peter Buneman, Bertram Ludäscher
VR
2009
IEEE
164views Virtual Reality» more  VR 2009»
16 years 29 days ago
Virtual Experiences for Social Perspective-Taking
This paper proposes virtual social perspective-taking (VSP). In VSP, users are immersed in an experience of another person to aid in understanding the person’s perspective. User...
Andrew Raij, Aaron Kotranza, D. Scott Lind, Benjam...
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