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MOBILITY
2009
ACM
16 years 12 days ago
UbiPay: minimizing transaction costs with smart mobile payments
Implementing an electronic payment system involves striking a balance between usability and security. Systems that allow payments to be completed with little effort on the part of...
Vili Lehdonvirta, Hayuru Soma, Hitoshi Ito, Tetsuo...
ACMDIS
2006
ACM
15 years 12 months ago
Design research for a context-aware capture system to support biology education
Automatic capture technology could enable students to record and index much information—both digital and nondigital—with little extra effort. Can this technology be designed t...
Abe Crystal
ACMDIS
2006
ACM
15 years 12 months ago
Using kinetic typography to convey emotion in text-based interpersonal communication
Text-based interpersonal communication tools such as instant messenger are widely used today. These tools often feature emoticons that people use to express emotion to some degree...
Joonhwan Lee, Soojin Jun, Jodi Forlizzi, Scott E. ...
INTETAIN
2005
Springer
15 years 11 months ago
Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit
Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of...
Alan Esenther, Kent Wittenburg
ACMACE
2004
ACM
15 years 11 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
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