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APGV
2010
ACM
236views Visualization» more  APGV 2010»
14 years 5 days ago
The effect of stereo and context on memory and awareness states in immersive virtual environments
Spatial awareness is crucial for human performance efficiency of any task that entails perception of space. Memory of spaces is an imperfect reflection of the cognitive activity (...
Adam Bennett, Matthew Coxon, Katerina Mania
COLLABORATION
1999
Springer
14 years 1 months ago
Shifting the Focus from Control to Communication: the STReams OBjects Environments Model of Communicating Agents
The paper presents the computational model underlying new agent communication languages. The model, called STROBE, has been identified and two prototypical languages inspired by th...
Stefano A. Cerri
DAGM
2003
Springer
14 years 2 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ICIP
2003
IEEE
14 years 10 months ago
Learning automatic video capture from human's camera operations
This paper presents a video acquisition system that can learn automatic video capture from human's camera operations. Unlike a predefined camera control system, this system c...
Qiong Liu, Don Kimber
IJVR
2007
110views more  IJVR 2007»
13 years 8 months ago
Real Time Animation and Illumination in Ancient Roman Sites
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, G...