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» The human agent virtual environment
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LREC
2010
146views Education» more  LREC 2010»
13 years 10 months ago
Annotation of Human Gesture using 3D Skeleton Controls
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...
Quan Nguyen, Michael Kipp
DAWAK
2001
Springer
14 years 1 months ago
Towards a Novel OLAP Interface for Distributed Data Warehouses
We present a framework for visualizing remote distributed data sources using a multi-user immersive virtual reality environment. DIVE-ON is a system prototype that consolidates dis...
Ayman Ammoura, Osmar R. Zaïane, Randy Goebel
ATAL
2006
Springer
14 years 20 days ago
Component Agent Framework for domain-Experts (CAFnE) toolkit
The Component Agent Framework for domain-Experts (CAFnE) toolkit is an extension to the Prometheus Design Tool (PDT). It uses the detailed design produced by PDT with further anno...
Gaya Buddhinath Jayatilleke, John Thangarajah, Lin...
ROMAN
2007
IEEE
220views Robotics» more  ROMAN 2007»
14 years 3 months ago
Embodiment and Human-Robot Interaction: A Task-Based Perspective
— In this work, we further test the hypothesis that physical embodiment has a measurable effect on performance and impression of social interactions. Support for this hypothesis ...
Joshua Wainer, David Feil-Seifer, Dylan A. Shell, ...
ICWSM
2010
13 years 10 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher