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CAPTECH
1998
Springer
14 years 29 days ago
Artificial Neural Networks for Motion Emulation in Virtual Environments
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved by more or less traditional bioinspired strategies. In opposition to several exi...
Y. Bellan, Mario Costa, Giancarlo Ferrigno, Fabriz...
VSMM
2007
Springer
14 years 2 months ago
Adding Semantic Annotations, Navigation Paths and Tour Guides to Existing Virtual Environments
Nowadays, more Virtual Environments (VEs) are becoming available on the Web. This means that VEs are becoming accessible to a larger and more diverse audience. It also means that i...
Frederic Kleinermann, Olga De Troyer, Christophe C...
ATAL
2009
Springer
14 years 3 months ago
Culture-specific communication management for virtual agents
Human interaction depends on several individual factors such as personality, social relations, age or gender. But also the society we live in influences our behaviour. Thus cultur...
Birgit Endraß, Matthias Rehm, Elisabeth Andr...
IAT
2006
IEEE
14 years 2 months ago
A Multi-Agent Approach to Social Human Behaviour in Children's Play
This paper introduces a multi-agent system (MAS) approach for modelling social behaviours in children’s play. The children, the dynamics of their play, and the playground are mo...
Frodi Hammer, Alireza Derakhshan, Yves Demazeau, H...
ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
14 years 3 months ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal