Do human-human social interactions carry over to humanvirtual human social interactions? How does this affect future interface designers? We replicated classical tests of social i...
Catherine A. Zanbaka, Amy Catherine Ulinski, Paula...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...