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ACMACE
2005
ACM
14 years 4 days ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
ACMACE
2008
ACM
13 years 8 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
EICS
2010
ACM
13 years 11 months ago
Collaboratively maintaining semantic consistency of heterogeneous concepts towards a common concept set
In e-business, creating a common concept set for business integration, interoperation and interaction has to consider the heterogeneity reality of different interpretations from m...
Jingzhi Guo, Iok Ham Lam, Chun Chan, Guangyi Xiao
SIGUCCS
2005
ACM
14 years 4 days ago
Imaging, security, configuration, and maintenance for the masses
Educational Partnerships and Learning Technologies (EPLT) [1] at the University of Washington maintains and supports a fleet of approximately 1,000 general-access student computin...
Brandon Koeller, Karalee Woody
ACMACE
2009
ACM
14 years 1 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...