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CGF
2008
124views more  CGF 2008»
13 years 8 months ago
Real-time Animation of Sand-Water Interaction
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely b...
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro K...
CVPR
2012
IEEE
11 years 11 months ago
Automatic discovery of groups of objects for scene understanding
Objects in scenes interact with each other in complex ways. A key observation is that these interactions manifest themselves as predictable visual patterns in the image. Discoveri...
Congcong Li, Devi Parikh, Tsuhan Chen
LATIN
2004
Springer
14 years 1 months ago
Cost-Optimal Trees for Ray Shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
Hervé Brönnimann, Marc Glisse
CORR
2006
Springer
102views Education» more  CORR 2006»
13 years 8 months ago
Theoretical Properties of Projection Based Multilayer Perceptrons with Functional Inputs
Many real world data are sampled functions. As shown by Functional Data Analysis (FDA) methods, spectra, time series, images, gesture recognition data, etc. can be processed more e...
Fabrice Rossi, Brieuc Conan-Guez
CSL
2006
Springer
13 years 8 months ago
Support vector machines for speaker and language recognition
Support vector machines (SVMs) have proven to be a powerful technique for pattern classification. SVMs map inputs into a high dimensional space and then separate classes with a hy...
William M. Campbell, Joseph P. Campbell, Douglas A...